Rules & counting

Learn cribbage.

Each player is dealt four cards, plus a fifth that becomes the shared starter. Count every combination, then peg card by card toward the target.

15s

Any group of cards totalling exactly 15 scores 2.

5 + K = 15 → 2

Pairs

Two cards of the same rank score 2 each. Three of a kind is 6, four is 12.

7 7 → 2

Runs

Consecutive ranks score their length. A doublet within the run multiplies it.

3 4 5 6 → 4

Nobs

1 point for holding the starter's suit in hand.

starter ♥J, hand ♥9 → 1

Heels

1 point to the dealer when the starter is a jack.

cut J♠ → 1

Muggins

Optional: an uncounted hand total is claimed by the first caller.

6-6-7-7 + 8 = 12

Pegging the race

  1. 1. Players lay one card each in turn, keeping a running total.
  2. 2. Reaching exactly 15 scores 2; reaching exactly 31 scores 2.
  3. 3. A card that cannot be added without passing 31 scores 1 for the player who held the last card.
  4. 4. Pairs and closed runs of three or more score during the race, exactly as in the show.

Strategy in three moves

  • · Keep low cards for the end of the pegging race so you always have a legal lay.
  • · Protect your nobs: hold the starter's suit whenever the crib is not yours.
  • · Count the crib before you discard; two extra points there decide close games.